21st Century Literacies
A changing world for literacy teachers
- In 2011, the writing test of the National Assessment of Educational Progress will require 8th and 11th graders to compose on computers; 4th graders will compose at the keyboard in 2019.
- Thirty-three states have adopted National Educational Technology Standards for K-12 students.
- Approximately 50 percent of four-year colleges and 30 percent of community colleges use electronic course management tools.
- The United States ranks 15th worldwide in the percentage of households subscribed to a broadband Internet service.
- Over 80 percent of kindergarteners use computers, and over 50 percent of children under age 9 use the Internet.3
- At least 61 virtual colleges/universities (VCUs) currently educate students in the U.S.
- In 2006, 158.6 billion text messages were sent in the U. S.
- Over 106 million individuals are registered on MySpace.
- There are at least 91 million Google searches per day.
- The European Institute for E-Learning aims to enhance Europe's position in the knowledge economy by achieving the goal "e-Portfolio for all" by 2010.
As new technologies shape literacies, they bring opportunities for teachers at all levels to foster reading and writing in more diverse and participatory contexts. Sites like literature's Voice of the Shuttle, online fanfiction, and the Internet Public Library for children expand both the range of available texts and the social dimension of literacy. Research on electronic reading workshops shows that they contribute to the emergence of new literacies.4
Research also shows that digital technology enhances writing and interaction in several ways. K-12 students who write with computers produce compositions of greater length and higher quality and are more engaged with and motivated toward writing than their peers.5 College students who keep e-portfolios have a higher rate of academic achievement and a higher overall retention rate than their peers. They also demonstrate greater capacity for metacognition, reflection, and audience awareness.6 Both typical and atypical students who receive online response to writing revise better than those participating in traditional collaboration.7
Common myths about 21st-century literacies
Myth: 21st-century literacy is about technology only.
Reality: Although technology is important to literacy in the new century, other dimensions of learning are essential. Studies of workforce readiness show that employers rate written and oral communication skills very highly, and collaboration, work ethic, critical thinking, and leadership all rank higher than proficiency in information technology. The Partnership for 21st-Century Skills advocates for core academic subjects, learning and innovation skill, and life and career skills, along with technology skills. Even a standardized measure like the iSkills Information and Communication Technology Literacy Test gives significant attention to organization, evaluation, critical thinking, and problem solving.8
Myth: The digital divide is closed because schools provide computer and Internet access.
Reality: The digital divide — the gap in access to and quality of technology — still exists. In 2005, nearly 100% of public schools in the United States had access to the Internet, but student-to-computer ratios and access to broadband service vary widely across socioeconomic levels. Furthermore, available computers are often not used effectively or fully; the national average of students' school use of computers is 12 minutes per week.9
Myth: Teachers who use technology in their personal lives will use it in their classes.
Reality: Research shows that teachers who use word processing, spreadsheets, presentation software, and Internet browsers at home do not bring that knowledge into the classroom. Furthermore, two-thirds of all teachers report feeling under-prepared to use technology in teaching, even if they use computers to plan lessons, access model lesson plans, and create activities.10
Myth: Teachers need to be experts in technology in order to use it effectively in instruction.
Reality: Research shows that effective teachers collaborate with students to understand the information landscape and think about its use. Since success with technology depends largely upon critical thinking and reflection, even teachers with relatively little technological skill can provide useful instruction.11
Myth: Automatic Essay Scoring (AES) systems will soon replace human readers of student writing.
Reality: Systems like ETS's Criterion, Pearson's Intelligent Essay Assessor (IEA), the College Board's ACCUPLACER and WritePlacerPlus, and ACT's Compass are all being used to provide immediate feedback or evaluate students' writing. However, the feedback they provide is generic and relatively limited, and these systems are confined to a narrow range of modes and topics.12
Affinity Groups: Groups or communities that unite individuals with common interests. Electronic spaces extend the range of possibilities for such groups.13
Blogs: Web logs ("blogs" for short) are interactive websites, often open to the public, that serve as journals and can include Web links and photographs as well as audio and video elements. Some 60 million blogs have been published on the Internet over the past five years.14
E-portfolio: Student work that is generated, selected, organized, stored, and revised digitally. Often electronic portfolios are accessible to multiple audiences, and some models can be moved from one site to another easily. E-portfolios can document the process of learning, promote integrative thinking, display polished work, and/or provide a space for reflecting on learning.15
Hypertext: Electronic texts that provide multiple links, allowing users to trace ideas in immediate and idiosyncratic directions. Hypermedia adds sound, video, animation, and/or virtual reality environments to the user's choices.16
ICT (Information and Communication Technology): ICT refers to the use of computers and computer software to convert, store, process, transmit, and retrieve information.
Podcasts: Digitalized audio files that are stored on the Internet and downloaded to listeners' computers or MP3 players. Although other file formats may be used, audio files are usually saved in the MP3 format. The term "podcast" comes from iPod, the popular MP3 player.17
- MySpace is a social networking website offering an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music, and videos internationally. Students rate professors, discuss books, and connect with high school and college classmates here. MySpace receives nearly 80 percent of visits to online social networking websites; other similar sites include Facebook and Xanga.18
- Second Life is an Internet-based 3-D virtual world. This simulation's nine million participants use their avatars (digital representations of themselves) to explore, socialize, participate in individual and group activities, and create and trade items (virtual property) and services. Over 160 schools and colleges from all over the world have a presence on Second Life, and a number of the 140 colleges and universities represented have distance-learning programs based within it.19
- Semantic Web is an extension of the current Web that puts data into a common format so that instead of humans working with individual search engines (e.g., Google, Ask Jeeves) to locate information, the search engines themselves feed into a single mechanism that provides this searching on its own. Sometimes called Web 3.0, this technology will enable integration of virtually all kinds of information for more efficient and comprehensive retrieval.20
- Webkinz is an Internet simulation where children learn pet care and other skills.21
- Wiki refers to software that fosters collaboration and communication online. Wikis enable students to create, comment upon, and revise collaborative projects. One of the most prominent is Wikipedia, the online multilingual free-content encyclopedia, which currently has 7.9 million articles in 253 languages.22
- YouTube is a popular video sharing website where users can upload, view and share video footage, including movie clips, TV clips, and music videos, as well as amateur content such as student-produced videos.23
Other tech terms for teachers can be found at the National Education Technology Standards (NETS) website.
Research-based recommendations for effective instruction in 21st-century literacies
- Encourage students to reflect regularly about the role of technology in their learning.
- Create a website and invite students to use it to continue class discussions and bring in outside voices.
- Give students strategies for evaluating the quality of information they find on the Internet.
- Be open about your own strengths and limitations with technology and invite students to help you.
- Explore technologies students are using outside of class and find ways to incorporate them into your teaching.
- Use a wiki to develop a multimodal reader's guide to a class text.
- Include a broad variety of media and genres in class texts.
- Ask students to create a podcast to share with an authentic audience.
- Give students explicit instruction about how to avoid plagiarism in a digital environment.
- Consult the resources on the Partnership for 21st-Century Skills website.
For schools and policymakers
- Address the digital divide by lowering the number of students per computer and by providing high quality access (broadband speed and multiple locations) to technology and multiple software packages.
- Ensure that students in literacy classes have regular access to technology.
- Provide regular literacy-specific professional development in technology for teachers and administrators at all levels, including higher education.
- Require teacher preparation programs to include training in integrating technology into instruction.
- Protect online learners and ensure their privacy.
- Affirm the importance of literacy teachers in helping students develop technological proficiency.
- Adopt and regularly review standards for instruction in technology.